February 6th, 2017, 04:08 PM | #161 |
vampire
Name: A
Location: IT
Join Date: Feb 2011 Motorcycle(s): 2 many 2 list Posts: A lot.
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PC only.. probably should invest in a better performance computer so my game performance can improve.
If you are interested in creating a PC account, use invite code: TANKSRULE Receive a tier 3 premium tank: M22 Locust, 7 days Premium, and 250 Gold. |
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February 6th, 2017, 05:51 PM | #162 |
vampire
Name: A
Location: IT
Join Date: Feb 2011 Motorcycle(s): 2 many 2 list Posts: A lot.
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Artillery gameplay are going to be near completely different:
Source: https://ritastatusreport.live/2017/0...es/#more-30663 SANDBOX: ARTILLERY AMMO CHANGES February 6, 2017 Here are the listed changes regarding the Tier X artillery in the current sandbox iteration. First up the ammunition changes with the new maximum stun times: Bat.-Chβtillon 155 58: Shell OCO mle. 1944: Removed Shell OE M101M4: Damage reduced from 1250 to 750 Penetration reduced from 95 mm to 39 mm Splash Radius increased from 3.97 meters to 9 meters Stun 32 seconds Shell OE M101M6: Damage reduced from 1250 to 750 Penetration reduced from 95 mm to 39 mm Splash Radius increased from 5.34 meters to 10 meters Stun 32 seconds -GWE-100: Shells Gr. 18 Be: removed Shell Gr. 18 Stg: Damage reduced from 2000 to 1100 Penetration reduced from 105 mm to 53 mm Splash Radius increased from 6.22 meters to 14 meters Stun 40 seconds Shell Gr. 18: Damage reduced from 2000 to 1100 Penetration reduced from 105 mm to 53 mm Splash Radius increased from 9.21 meters to 15.5 meters Stun 40 seconds Conqueror Gun Carriage: Shell HE Mk. 18: Damage reduced from 2200 to 1200 Penetration reduced from 117 mm to 58 mm Splash Radius increased from 7.76 meters to 15 meters Stun 43 seconds Shell HE Mk. 19: Damage is reduced from 2200 to 1200 Penetration reduced from 117 mm to 58 mm Splash Radius increased from 11.1 meters to 16.7 meters Stun 43 seconds T92: Shell M114 / M78: removed Shell HE M146: Damage reduced from 2250 to 1300 Penetration reduced from 120 mm to 60 mm Splash Radius increased from 8.13 meters to 15 meters Stun 45 seconds Shell HE M160: Damage reduced from 2250 to 1300 Penetration reduced from 120 mm to 60 mm Splash radius increased from 11.64 meters do16,7 meters Stun 45 seconds Object 261: Shell UBR-600: removed Shell F-600D: Damage reduced from 1700 to 900 Penetration reduced from 102 mm to 45 mm Splash radius increased from 4.91 meters to 11 meters Stun 38 seconds Shell F-600BM: Damage reduced from 1700 to 900 Penetration reduced from 102 mm to 45 mm Splash radius upgraded with 7.28 meters to 12.7 meters Stun 38 seconds Stat Changes: Bat.-Chβtillon 155 58: Accuracy improved from 0.8 to 0.61 Aim time reduced from 5.5 to 4.5 Magazine Reload reduced from 80 to 52 GW E 100: Accuracy improved from 0.84 to 0.76 Aim time is reduced from 7 to 4.8 Reload time decreased from 42.5 to 39 Conqueror Gun Carriage: Accuracy improved with 1.2 to 1.08 Aim time reduced from 8.8 to 6.1 Reload reduced from 58.1 to 52 with a T92: Accuracy improved from 0.92 to 0.83 Aim time is reduced from 8 to 5.9 Reload reduced from 53 to 49 Object 261: Accuracy improved from 0.66 to 0.59 Aim time reduced from 6.5 to 4.5 Reload reduced from 35 to 32 with GW E 100: |
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February 7th, 2017, 07:03 AM | #163 |
????????????????
Name: T
Location: no where
Join Date: Feb 2016 Motorcycle(s): 2007 ninja 250, 14 ninja 300, 09 1125CR Posts: A lot.
MOTM - May '17
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thanks but like you I have invested some fare amount time on the ps4 and if i would switch to pc i would have to get a new one the one i have is over 5 years old and was a cheap wallmart one to begin
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February 7th, 2017, 09:31 AM | #164 |
vampire
Name: A
Location: IT
Join Date: Feb 2011 Motorcycle(s): 2 many 2 list Posts: A lot.
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I know what you mean, my PC is about 5 y-o, WoT is going to HD models and fancy graphics.
I run WoT with the lowest graphic settings and still get 12-14 fps for of the time, easily drops to 6-8 fps during heavy action. I often wonder how much better my game play could be with a better computer, but too lazy to research and invest in better computer for just a computer game. I think I will stick with 2-wheel activities as my main expenses. |
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April 6th, 2017, 05:33 AM | #166 |
ninjette.org certified postwhore
Name: Tom
Location: Northern Virginia
Join Date: Jul 2015 Motorcycle(s): 2001 Ninja 250, 2019 Harley Ultra Classic, 2001 Suzuki SV650 Posts: A lot.
MOTM - Jan '16
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@A, have you ever totaled up how much you have spent on WOT?
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April 6th, 2017, 06:31 AM | #167 |
vampire
Name: A
Location: IT
Join Date: Feb 2011 Motorcycle(s): 2 many 2 list Posts: A lot.
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Money or time? Money wise, probably over $250-300 since 2011 on WoT.
Time wise.. probably more than I should. I only purchase premium tanks/account time or gold when they come on sale. Usually premium tanks come on sale 30-50% off normal price for WoT anniversary such as this upcoming weekend. You can pick up tier 6 premium tanks for less than $10, I think. Gold and premium account time are regularly on sale from WoWP that can directly apply to WoT account. 3-day premium and 500-1000 gold usually less than $8.00 Time I spent grinding tanks I make sure there are special missions earning extra xp or Personal Reserves and use them to help me progress up the tech-tree quicker. Promotions/missions/tournaments/specials within WoT usually allow players to earn gold or premium time, just have to look them up. I participate in contest and tournaments to win gold, even just signing up and showing up to tournaments can win free stuff.. most of the time contestants don't even show, so you get to advance to the next round for more free stuff. Even if you lose in the first round you get free stuff like Personal Reserves or 24hr premium time. I send lots of hand-drawn tanks to WarGaming to earn free stuff, too. It's rather time consuming to research all the specials/promotions/missions, but it allows faster progression. I guess I can be a gamer now, only in WoT no other games. |
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April 6th, 2017, 01:44 PM | #168 |
ninjette.org certified postwhore
Name: Tom
Location: Northern Virginia
Join Date: Jul 2015 Motorcycle(s): 2001 Ninja 250, 2019 Harley Ultra Classic, 2001 Suzuki SV650 Posts: A lot.
MOTM - Jan '16
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That's not as bad as I would have thought.
I still haven't spent a dime, have won over 600 gold I some of those kill a pro challenges. |
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April 6th, 2017, 02:11 PM | #169 | |
vampire
Name: A
Location: IT
Join Date: Feb 2011 Motorcycle(s): 2 many 2 list Posts: A lot.
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Quote:
Over the pas 6 years I've learned few things about this game; the reward of epic win comes far and between, but certainly satisfying when they occur. I figure that I gave up smoking some 20+ years ago, drink less than 2/3 times a month, no other money consuming vices; don't even own a smartphone, cell phone bill is less than $25/month. Bicycling, motorcycling are the only two vises I have. If you ever want to platoon or join a tournament to win free in-game stuff.. you know where yo find me. I have some invite codes for new accounts, but once in a while I get premium tank codes for existing account.. I'll pass them along. |
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April 6th, 2017, 02:50 PM | #170 |
????????????????
Name: T
Location: no where
Join Date: Feb 2016 Motorcycle(s): 2007 ninja 250, 14 ninja 300, 09 1125CR Posts: A lot.
MOTM - May '17
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just wish we could cross platform play, I would certainly join once in a while if we could.
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April 6th, 2017, 02:59 PM | #171 | |
vampire
Name: A
Location: IT
Join Date: Feb 2011 Motorcycle(s): 2 many 2 list Posts: A lot.
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Quote:
I don't own other video game console.. I think the original Playstation was the latest/last console I owned... but I still have a vintage arcade in my basement. |
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1 out of 1 members found this post helpful. |
April 7th, 2017, 01:45 PM | #172 |
vampire
Name: A
Location: IT
Join Date: Feb 2011 Motorcycle(s): 2 many 2 list Posts: A lot.
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BTW, some good discounts available this weekend.
I'm looking forward towards the tier X Light tanks that are coming in the next patch, grind some XP on my tier VIII light tanks. |
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April 16th, 2017, 05:57 PM | #173 |
vampire
Name: A
Location: IT
Join Date: Feb 2011 Motorcycle(s): 2 many 2 list Posts: A lot.
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April 18th, 2017, 06:51 AM | #174 |
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Pulled from: https://thedailybounce.net/
GARBAD’S 10 RULES FOR INTERNET TANK FIGHTING Hello everyone, Many of you have heard of him, others maybe not, but the name Garbad shouldn’t be unfamiliar specially for the NA Region players. He has recently contacted me in order to write a few articles for the blog, and I’ve haply accepted. From now on, you will see quite a few articles on how to improve your gameplay to tank reviews exclusively at The Daily Bounce. Enjoy. Author: Garbad Date: 15/04/2017 I recently returned to WOT after a two year break and have been trying to shake off my rust. This guide has been part of the process of re-learning what it takes to win. I’ve also tried to use as many examples as I could of fighting tanks 2 tiers above. The purpose of this guide is to give you a set of rules to help you win games. 1. Be polite, be professional, but have a plan to kill everyone you meet. Before you click battle, do your homework. Have a properly set up tank and crew. Research your common opponents and their weak points. Learn the basic game mechanics, especially the vision system and armor angling. Learn what tanks you can bully and what tanks you need to avoid. Learn what your tank can do – can you reliably snipe at 400+, can you scout, do you have usable camo, can you hull down, etc? 2. Have a plan. Most tankers just pick a side and roll down it. This is not a plan. A good plan should have two elements – first, you need to think of a goal that will give you an advantage in winning the game and second, you need to have a feasible way to accomplish that goal. In WOT, most maps are corridors and with so many tanks jammed into such a small map, flanking and other tactics are usually impossible early game. This means your early game plan should be to begin wearing down the opponent with good HP trades, free shots, and brawling from a favorable position. As a unicum, if you sit in back and chaii snipe so will your allies, but if you sieze a key area and start beating down the pubbies, your team will follow and fight on good terms despite themselves. As the field thins out, gaps will open all over the map, allowing you to isolate and flank pockets of resistance. This is when faster tanks can really turn the tide. In the vast majority of games, my basic plan is something like this: Move middle early for free hits and disruption; also allows flexibility when I relocate. This typically involves early scouting/sniping from camo. Support the most essential area, ideally with flanking. This often involves straight up brawling/peekabooming and often costs me a lot of HP. Once one flank is won, enable your pubbies to move and cap/wipe out other areas of the map. This typically involves scouting/eliminating base camping Tds. As the hostile team crumbles, eliminate any remaining heros or cancer. 3. Have a backup plan, because the first one probably won’t work Another key element of planning is to be able to adapt. If you are scouting, have an escape route already in mind. If you are vastly outnumbered on one side, learn to hit them a few times as you give up ground to regain an advantage. This can be a tricky art, and will take practice, but if you can delay or trade well you can overcome a large numbers disadvantage. 4. Decide to be aggressive enough, quickly enough. Most players in this game just drive around and hope something happens. Good players know that winning depends on you, and that the clock is ticking. I often feel like matches are a contest to see if I can do enough positive things to force my team to win before my teammates can die stupidly. I can’t just sit around and be content with doing my 2k damage, I need to decisively influence the game quickly before things start to collapse. 5. Keep your gun hot. A wise pubby once said, “If you aren’t firing your gun or moving to a place to fire your gun with advantage at all times, chances are you are doing something wrong.” If you are steadily firing your gun, basically by definition you will get good results and these good results will create a positive flow for your team. EVERY member of your team should be constantly in action, constantly firing at the enemy or quickly moving to flank. You should never sit still for more than 30 seconds waiting for someone to come to you. This means don’t sit in base and “defend.” Just like the defensive line in football, if the action is taking place near their goal you move up to midfield to provide shots and support yet still defend the base by being behind any possible attackers. Likewise in WOT, defensive Tds need to be close enough to fire the guns at the front lines yet also need to secure access to your cap or be able to RTB. This is an essential principle – think how easily 6 tanks can destroy 3, and think of how often you see matches where multiple tanks are completely out of the action for one reason or the other. If all of those tank concentrated and were in the action, good things inevitably happen. When in doubt, concentrate your forces in an area, flank, and gang bang them to death. 6. Move away from your attacker – distance is your friend (lateral and diagonal preferred). When under fire, your first instinct should usually be to back up and start angling your tank. It amazes me how often I get 2-3 shots on a target before the pubbie realizes they are hit and starts to move. Simply tucking in under fire will save a lot of HP, which can then be spent in better ways. 7. Use cover or concealment whenever possible. Also, don’t drive your heavy tank into a swampy ditch. Seriously. 8. Flank the adversary. Protect yours. No tank or group of tanks can withstand a crossfire for long. Two groups of tanks can peekaboom back and forth for several minutes with little effect, and when a tiny medium appears behind one group suddenly it becomes a rout. Thus, one of your key goals should be to create flanking opportunities whenever possible. As mentioned earlier, this often means waiting until the mid game and finding a hole to bang down. On the other side, you also need to eliminate flanking risks. This is usually pretty easy to spot – if the other team has a medium or light who is constantly probing for a way through your lines, eliminate him. Lights/mediums that snipe or who brawl like heavies are typically just inferior versions of other tanks and can be ignored. 9. Always cheat; always win. The only unfair fight is the one you lose. Use any tool at your disposal to win. This means spam gold right liberally, especially on some tanks. It means brutalize the poor tier 6s in your Defender. It means bring a platoon and gang rape pubbies. Anything within the rules should be leveraged to smash your opponents. 10. When the game ends no one will care about your Wn8, DPG, or tactics. The only thing that matters is who won. Turn off your stats trackers. Seriously. Stop worrying about your color, your DPG, or your Wn8. Stats fetishism not only makes the game less fun but it also makes you play worse. WOT is a team game. Like other team games, people tend to glorify the scorers, the guys who put up big numbers. The problem is this has led to having 15 people per team trying to take as many shots on goal as they can, regardless of their skillset, and regardless of defense. Meanwhile, the team that has better balance – some players focused on defense, some focused on assists, working on moving the ball for better shots – will always defeat them. In this meta, team play is rare, because team play doesn’t min/max your DPG. But it does create an opportunity. In the land of the stat whores, the glue player is king. While Harden and Westbrook are circle jerking about their 30 ppg / 10 apg / 10 rpg their teams aren’t even championship contenders (and they also average record turnovers and crap shooting %). Meanwhile my boy Kawhi is putting up 26/7/4 with defender of the year stats, low turnovers, and has the best record in the west. Which of those would you rather be? Likewise, in internet tanks don’t worry about your DPG. Be the guy willing to lead a push, scout, make a flanking move, out-brawl the hostile heavies in the key area, and more. Your win rate will skyrocket. |
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April 18th, 2017, 02:17 PM | #175 |
ninjette.org certified postwhore
Name: Whodat
Location: Ware Is.,MA
Join Date: Jan 2009 Motorcycle(s): I pass the wind! Posts: A lot.
MOTM - Mar '13, Jun '14
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I still keep getting stumped! Every time I read the title I think it means World of girls in tank tops and I open it only to be disappointed.
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If everything seems under control; you're just not going fast enough! |
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April 18th, 2017, 03:46 PM | #176 |
vampire
Name: A
Location: IT
Join Date: Feb 2011 Motorcycle(s): 2 many 2 list Posts: A lot.
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April 18th, 2017, 03:58 PM | #177 |
ninjette.org certified postwhore
Name: Whodat
Location: Ware Is.,MA
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MOTM - Mar '13, Jun '14
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Now we're talking!
__________________________________________________
If everything seems under control; you're just not going fast enough! |
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April 18th, 2017, 04:36 PM | #178 |
vampire
Name: A
Location: IT
Join Date: Feb 2011 Motorcycle(s): 2 many 2 list Posts: A lot.
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Post them up if you find more.
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April 18th, 2017, 04:45 PM | #179 |
ninjette.org certified postwhore
Name: Rick
Location: Alexandria, Louisiana
Join Date: Jan 2009 Motorcycle(s): 05 Blue Ninja 250 Posts: Too much.
MOTY - 2017, MOTM - Jan '19, Oct '16, May '14
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They will surely keep our fighting men very happy.
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April 24th, 2017, 07:18 PM | #180 |
ninjette.org certified postwhore
Name: Tom
Location: Northern Virginia
Join Date: Jul 2015 Motorcycle(s): 2001 Ninja 250, 2019 Harley Ultra Classic, 2001 Suzuki SV650 Posts: A lot.
MOTM - Jan '16
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So how do you like the new Artillery play?
I used to play Artry a lot, then they made it no fun, now it's swung back the other way. Wish I had kept all those SPG's and crews I used to have. |
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April 25th, 2017, 05:02 AM | #181 | |
vampire
Name: A
Location: IT
Join Date: Feb 2011 Motorcycle(s): 2 many 2 list Posts: A lot.
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Quote:
Still think the profits and XP can be raised for arty play, but that's just WarGaming manipulating for less arty play in random battles. I think it's a shame that WarGaming has to change so much of the game dynamics just to compensate players who get angry at receiving "1-shot'ed by artillery". It is a satisfying experience when you produce a "1-shot" to enemy team. Seems to me, arty play depends less computer/connection performance, allow safer, more insulated battle experience since artys are usually distance away from head-to-head action and yet still produce those "epic win" moments when they do connect their shots... somewhat of an "instant gratification" important to video games. Nonetheless, arty roles are important and critical to battle success in game when coordinated properly, they can be devastating. Unfortunately, most players don't have the patience while playing video games to really learn the game mechanics/dynamics to really utilize the coordination among players in random battles. |
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April 26th, 2017, 09:26 AM | #182 | |
ninjette.org certified postwhore
Name: Tom
Location: Northern Virginia
Join Date: Jul 2015 Motorcycle(s): 2001 Ninja 250, 2019 Harley Ultra Classic, 2001 Suzuki SV650 Posts: A lot.
MOTM - Jan '16
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Quote:
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June 6th, 2017, 02:05 PM | #184 |
????????????????
Name: T
Location: no where
Join Date: Feb 2016 Motorcycle(s): 2007 ninja 250, 14 ninja 300, 09 1125CR Posts: A lot.
MOTM - May '17
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Have not played in almost a month, i think i need to get on today.
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June 7th, 2017, 05:50 PM | #185 |
vampire
Name: A
Location: IT
Join Date: Feb 2011 Motorcycle(s): 2 many 2 list Posts: A lot.
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August 3rd, 2017, 09:56 AM | #186 |
vampire
Name: A
Location: IT
Join Date: Feb 2011 Motorcycle(s): 2 many 2 list Posts: A lot.
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Received enough bonds from Ranked Battles to get a Improved Venting System.. mounted on my crew trainer premium tank.
Played my way up to the new tier X Chinese HT.. waiting for the discounts to become available to retrain the crew.. Received an Ace badge on a rental tank.. REPLAY |
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August 11th, 2017, 02:30 PM | #187 |
ninjette.org certified postwhore
Name: Tom
Location: Northern Virginia
Join Date: Jul 2015 Motorcycle(s): 2001 Ninja 250, 2019 Harley Ultra Classic, 2001 Suzuki SV650 Posts: A lot.
MOTM - Jan '16
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5x experience day and my team can't quite pull it off. Best I've ever done in the T1. Probably one of my best games ever.
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1 out of 1 members found this post helpful. |
August 12th, 2017, 01:55 AM | #188 |
vampire
Name: A
Location: IT
Join Date: Feb 2011 Motorcycle(s): 2 many 2 list Posts: A lot.
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x5 Specials does bring out something not ordinary..
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August 15th, 2017, 06:17 PM | #189 |
vampire
Name: A
Location: IT
Join Date: Feb 2011 Motorcycle(s): 2 many 2 list Posts: A lot.
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Completed SPG-15 mission for my T28 HTC.
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August 16th, 2017, 06:21 AM | #190 |
????????????????
Name: T
Location: no where
Join Date: Feb 2016 Motorcycle(s): 2007 ninja 250, 14 ninja 300, 09 1125CR Posts: A lot.
MOTM - May '17
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nice
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August 22nd, 2017, 01:51 PM | #191 |
ninjette.org certified postwhore
Name: Tom
Location: Northern Virginia
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MOTM - Jan '16
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@A
Is the M6 the worst tank in this game? I am struggling with this thing. I have about 50 games in it with a 18% win rate. MM keeps putting me in battles with Tier VIII, can't pen a thing with the stock gun and the armor is like paper, couple of hits and I'm dead. It's so strange because I love the T1 that came before it. I hope this thing turns out like the M3 Lee that I hated at first, then figured out how to play and earned a masters badge with. |
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August 22nd, 2017, 02:39 PM | #192 |
????????????????
Name: T
Location: no where
Join Date: Feb 2016 Motorcycle(s): 2007 ninja 250, 14 ninja 300, 09 1125CR Posts: A lot.
MOTM - May '17
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the m6 got better for me as I upgraded it and yes I was hating at first too
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1 out of 1 members found this post helpful. |
August 23rd, 2017, 10:36 AM | #193 |
vampire
Name: A
Location: IT
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M6 was a tedious grind that I'd like to forget.
Not a whole lot I can suggest other than use premium tank to gain free XP and convertible XP to get thru to T29. Tier 7, T29 was more capable with dependable turret armor to go hull down vs higher tier. Usually, I gain free XP and convertible XP on premium tanks to get past tier 6 & below.. or if specific modules are significantly sub-par in performance. Even with lower tier premium tanks, such as the free tier 2/3 gift tanks, they allow way faster crew training and ok profit when you play them during the x3 or x5 daily victory specials. M3 Lee is not in my garage, I rather play a the Toldi tier 3 premium than M3 Lee. BTW, if you love playing the T1, just keep it and play it time to time, especially during those x5 XP specials. Last futzed with by "A"; August 24th, 2017 at 06:18 AM. |
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August 24th, 2017, 01:53 PM | #194 |
ninjette.org certified postwhore
Name: Tom
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MOTM - Jan '16
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Got my win rate all the way up to 21% in the M6. I figured out it's not a brawler like the T1 is, can't just rush into the enemy, especially when they are 2 tiers above me. Just have to hang back and wait for a chance to flank the higher tier tanks, then shoot them in the back or side. I also have to be a bit of a lemming and make sure there are other tanks around. Because if the enemy flanks me I am dead meat.
Didn't save any screen shots but had one pretty epic battle that was all Tier VI tanks or below, I was the only heavy on my team. Me and a Luchs took one side of the map and all the rest of the lemmings went the other way. 2 lights came up on us and we lit them up quick. The Luchs got destroyed just as I killed the last of the enemy lights. Then a M3Lee popped up and I lit him up like a Christmas tree. Then 2 mediums jumped me, I got one of them before the other one got me. I couldn't believe I was in the M6. Over 1/2 way to the 90mm gun, but have upgraded everything else on it. |
1 out of 1 members found this post helpful. |
August 25th, 2017, 06:10 AM | #195 |
vampire
Name: A
Location: IT
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With the amount of blow-out battles these days, I mostly ignore the win rate.
6 out of 10 random battles will result in 15-1 or 15-3, regardless of my personal performance. I'm spending majority of my playing time in premium tanks learn to survive to the end of battle and deal damage to farm credit per battle. Try to profit as much as I can even in those blow-out losses. Not sure if it is because of the new matchmaking that are resulting in more frequent blow-out battle results. Personally, I feel that tier 6 tanks are at the advantage nowadays. Tier 8 tanks get to meet tier 10 more than 7 out of 10 battles, and all tier 8 battles are likely to be the rest of those 10 battles; very rarely do you get to see tier 7/6 with a premium tier 8 now. But tier 6 premiums get to play against tier 4/5 still.. you can easily influence the outcome of a battle when you are in a tier 6 light tank like the Type 64, even though it's a premium tank, it's got excellent mobility, firing rate and accuracy on the move; deadly combo when the battle is near the end and all enemies have low HP. Last futzed with by "A"; August 25th, 2017 at 11:36 AM. |
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August 28th, 2017, 01:52 PM | #196 |
ninjette.org certified postwhore
Name: Tom
Location: Northern Virginia
Join Date: Jul 2015 Motorcycle(s): 2001 Ninja 250, 2019 Harley Ultra Classic, 2001 Suzuki SV650 Posts: A lot.
MOTM - Jan '16
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Well finally got upgraded to the 90mm gun. The M6 still has paper armor, but at least I can pen the enemy most of the time. And my win rate has risen to 23 percent now, so it is no longer my worst tank in history.
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1 out of 1 members found this post helpful. |
September 11th, 2017, 09:02 AM | #197 |
vampire
Name: A
Location: IT
Join Date: Feb 2011 Motorcycle(s): 2 many 2 list Posts: A lot.
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October 5th, 2017, 10:08 AM | #198 | |
ninjette.org certified postwhore
Name: Tom
Location: Northern Virginia
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MOTM - Jan '16
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Quote:
On the other side, I think it would be funny to get a whole team to just run themselves into the water and drown before the other team can find them. Let them win the game with no hit points of damage. |
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October 6th, 2017, 08:46 AM | #199 |
vampire
Name: A
Location: IT
Join Date: Feb 2011 Motorcycle(s): 2 many 2 list Posts: A lot.
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It's only fun when you're on the winning team.
Seems like WoT is losing player base; with merger of NA East & West servers, official story is for Ranked Battles.. but I've played ranked battles, even with merged servers participation was lack luster, queue was longer than 2:00 sometimes during prime time play. I'm just hoping to make 5k bonds to get my improved gun-rammer for quicker reload. |
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October 6th, 2017, 05:36 PM | #200 |
ninjette.org certified postwhore
Name: Tom
Location: Northern Virginia
Join Date: Jul 2015 Motorcycle(s): 2001 Ninja 250, 2019 Harley Ultra Classic, 2001 Suzuki SV650 Posts: A lot.
MOTM - Jan '16
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Found the screen shot.
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1 out of 1 members found this post helpful. |
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